An illustrative game of Random Xong™

An abstract game invented by Nathan A. Smith in 1996. Copyright 1996,2002-2006 Nathan A. Smith

The Beginning Moves

Xong™ begins with an empty field of hexagons, forming a blobby irregular shape in order to frustrate the development of memorized openings. Here we have a shape of 65 hexagons, distinguished by three triangular corners, all along the top, and a central pinch dividing the field into approximately two unequal regions. Blue has given Red the one-legged piece already.

1. In the beginning, Red wants to take away the best triangular corner before giving Blue the Boomerang. The most remote one is at the upper left.


first page   previous page   next page   last page   Page 1 of 20