An illustrative game of Random Xong™
An abstract game invented by Nathan A. Smith in 1996. Copyright 1996,2002-2006 Nathan A. Smith
The Beginning Moves
Xong™ begins with an empty field of hexagons, forming a blobby irregular shape in order to frustrate the development of memorized openings. Here we have a shape of 65 hexagons, distinguished by three triangular corners, all along the top, and a central pinch dividing the field into approximately two unequal regions. Blue has given Red the one-legged piece already.
1. In the beginning, Red wants to take away the best triangular corner before giving Blue the Boomerang. The most remote one is at the upper left.
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